Aug 31, 2008, 12:20 AM // 00:20
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#1
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Frost Gate Guardian
Join Date: Nov 2007
Location: The Falls
Profession: N/A
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Ghost Runner? Nerf it?
**Title is misleading NOT Nerf**
Alright i was looking for a run to Droks today and i saw someone running as a Ghost Runner so i thought it was like a Shadowform runner..
Its a HERO runner using the elite Unyeilding Aura to rez you once you get your hero to the zone point. When you run as the hero there are NO enemies you encounter what so ever. I honestly think they should fix that its going to destroy the Droks run or any other run if it isnt fixed.
I dont want them to nerf Unyeilding Aura i just want them to have enemies still there when they run..
What do you guys think?
Im not positive where this thread should go...
Last edited by zmano11; Aug 31, 2008 at 12:44 AM // 00:44..
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Aug 31, 2008, 12:22 AM // 00:22
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#2
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Academy Page
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Why nerf it? I mean it is just running, Anet doesn't really support it, its not like its gonna ruin the game or anything. I mean the ghost runner doesn't like help you cheat vanquish so I think its fine.
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Aug 31, 2008, 12:24 AM // 00:24
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#3
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Krytan Explorer
Join Date: Mar 2008
Location: Land of Confusion
Guild: [swea]
Profession: W/
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Don't nerf it.. Jeez, it got buffed less then a month ago.
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Aug 31, 2008, 12:30 AM // 00:30
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#4
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Jungle Guide
Join Date: Jan 2008
Location: In your fridge, stealing your pickles. for mah subway
Profession: R/
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OP: You're just mad that you didn't thought about it earlier.
Drok's run is not needed for the game/storyline anyways, so who cares?
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Aug 31, 2008, 12:36 AM // 00:36
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#5
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Frost Gate Guardian
Join Date: Nov 2007
Location: The Falls
Profession: N/A
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Quote:
Originally Posted by Murmel
Don't nerf it.. Jeez, it got buffed less then a month ago.
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i didnt want 2 nerf it i said i just think enemies should still be there if you are running =P
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Aug 31, 2008, 12:42 AM // 00:42
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#6
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Ascalonian Squire
Join Date: Feb 2006
Location: Middle of no where
Guild: Seekers of Valinor (eYe)
Profession: Mo/
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Didn't you get what you wanted? A run to Droks no? It shouldn't matter how as long as you got there...I don't really see why the enemies should still be there.
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Aug 31, 2008, 12:45 AM // 00:45
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#7
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Jungle Guide
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*steals idea* hehehehehe
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Aug 31, 2008, 12:51 AM // 00:51
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#9
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Frost Gate Guardian
Join Date: Nov 2007
Location: The Falls
Profession: N/A
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Quote:
Originally Posted by Kain Fz
Let me get this straight:
Unyielding aura+Flag to the zone point= No agro?
This seems more FUN than nerf-worthy.
I want to try this
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No u have 2 flag him so he runs to the next zone and no enemies will pop
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Aug 31, 2008, 12:54 AM // 00:54
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#10
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Frost Gate Guardian
Join Date: Jan 2008
Location: TN
Guild: Semi Automatic Bananas [SEMI]
Profession: R/Mo
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Heh I wasn't even aware this existed. Lets jack this thread and get it explained.
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Aug 31, 2008, 12:55 AM // 00:55
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#11
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Frost Gate Guardian
Join Date: Jun 2008
Location: USA
Guild: ARMY
Profession: W/
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It's obviously a bug. Enjoy taking advantage of shit before they fix it, and then you can come to the forums and throw emo fits like you guys always do. No enemies in a zone filled with hundreds of mobs if you were running it yourself. That sounds balanced. Not!
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Aug 31, 2008, 01:13 AM // 01:13
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#14
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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There should be a real range put on the res.
In fact, there probably already is, but switching the camera views gets around it.
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Aug 31, 2008, 01:39 AM // 01:39
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#15
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Academy Page
Join Date: Aug 2006
Profession: Mo/
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This is the basic concept of HFFF just without UA..... its been around for so long?
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Aug 31, 2008, 02:15 AM // 02:15
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#16
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Frost Gate Guardian
Join Date: May 2006
Location: Sweden the land of blond tall sexy men
Guild: [Ze]
Profession: Mo/A
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I'd say: nerf this and HFFF in the process. Why not give the faction farming guilds a run for their money while we'r at it?
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Aug 31, 2008, 02:19 AM // 02:19
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#17
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Frost Gate Guardian
Join Date: Nov 2007
Location: The Falls
Profession: N/A
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Quote:
Originally Posted by Jaran Cell
I'd say: nerf this and HFFF in the process. Why not give the faction farming guilds a run for their money while we'r at it?
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Haha sounds good =P
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Aug 31, 2008, 02:20 AM // 02:20
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#18
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Banned
Join Date: Jun 2008
Location: Aussie Trolling Crew - Spah!
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Quote:
Originally Posted by Nainoa
It's obviously a bug. Enjoy taking advantage of shit before they fix it, and then you can come to the forums and throw emo fits like you guys always do. No enemies in a zone filled with hundreds of mobs if you were running it yourself. That sounds balanced. Not!
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Actually, it's not a bug. It's a way to save precious KBs on ANets end. They cut corners when creating the infrastructure of the game, and as a result, exploits ensue.
Quote:
Originally Posted by Kain Fz
ANET doesn't support running running and wont nerf it. Otherwise we wouldn't be able to run droks in the first place.
Let it be. I want to speed run prophecies
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ANet did support running in the days of Prophecies. The Lornar's run was created when the game was released to allow players to capture Elite skills for PvP use without spending ages playing around the Kryta/Maguma/Desert regions. (Keep in mind, this was before PvP characters, so the only way to play PvP was with your PvE characters, and the only way to use skills was to get them on your PvE characters.)
Last edited by Lyynyyrd; Aug 31, 2008 at 02:22 AM // 02:22..
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Aug 31, 2008, 02:37 AM // 02:37
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#19
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Jungle Guide
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Quote:
Originally Posted by Lyynyyrd
ANet did support running in the days of Prophecies. The Lornar's run was created when the game was released to allow players to capture Elite skills for PvP use without spending ages playing around the Kryta/Maguma/Desert regions. (Keep in mind, this was before PvP characters, so the only way to play PvP was with your PvE characters, and the only way to use skills was to get them on your PvE characters.)
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making stuf up is fun isnt it?
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Aug 31, 2008, 02:53 AM // 02:53
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#20
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Forge Runner
Join Date: Feb 2007
Location: Las Vegas
Guild: Enraged Whiny Carebears [oR]
Profession: W/E
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It's not like we can't already literally run anywhere runnable in the game with [shadow form] and [i am unstoppable]
this is just.. another way i guess. i've done it before and making sure monsters don't spawn near the beginning for a droks run is actually more difficult than just shadow forming through it.
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